TBH: The Game of Honest Answers to Outrageous Questions is less interesting. Keep It 100 is an indication of that maturity and a success. In terms of substantive game design, this genre has matured significantly from those painful days of Trivial Pursuit and Fact or Crap. I don’t think it quite has the intimate discussion framework of a game like Wavelength nor the intricate social layers of a Secret Hitler, but it succeeds admirably with a crowd seeking the sort of clever direction mass market party games have gone. Overall, I’m very pleased with Keep It 100 and have cherished each play with various groups. This ability to provide for a more well-rounded and theoretical dialogue is highly appealing. These are great moments and can fuel a deeper connection to the game. Impressively, it can also spark interesting conversations as the results of a survey call into question our understanding of culture or society. Much like the best trivia games in the genre, it’s more reliant on logic and strategic betting than it is on actual knowledge. It feels slightly less derivative – despite pointers to several peers – and it offers a cognitive puzzle that’s surprisingly entertaining. Keep It 100 is absolutely the stronger of the two CUT releases. I’d much rather play Just One if I desire a more friendly and cordial encounter. Philosophically I want to question if we can even call it a party game at that point as opposed to some other quiet contemplative activity that stands apart from the core game itself.Īnd I’d rarely engage the cooperative experience because it loses some of the tension and hilarity of the competitive mode. There are 362 cards which does feel generous, but it seems overall an odd experience to burn cards in service of the solitaire experience. It does unfortunately have the adverse effect of chewing up content in a game that’s heavily reliant on fresh questions. This actually works and provides a neat distraction. While not nearly as enchanting as the betting module, the game does allow for a cooperative or solo mode where you’re trying to correctly place 10 cards before failing on five. It’s a delightful addition with just a touch of fuss as you need to collect and organize point cards being bet. The drama injected allows for more comeback victories and emphasizes the friction between investing in or against one another. This is a direct nod to Wits & Wagers and I wouldn’t play without it. “How many people out of 100 just scored 20 points and told y’all to suck it? At least one, ya muppets.”Īdvanced rules provide more varied payouts by allowing you to bet your point cards on other’s success or failure. There’s a bit of a thrill in nailing a difficult question and then flipping the bird to those who bet against you. Now the next player must place their card: “is your phone screen cracked right now?” Is it below the 25? Somewhere between the 25 and 50 and 75 cards? As the game extends it gets narrower and narrower. So say the beach answer was 50 and you got it right. That doesn’t last long.Īs the game progresses cards placed out in the row stay in play, forming new quantified micro-divisions. Once you slide your card in – still without revealing the answer – the other players at the table now predict whether the truth is above or below your predicted placement, or perhaps bang on. So how many Americans out of a hundred like the beach, really? More than 75? The first player takes one of their cards and reads the question aloud, then they attempt to place it on the table between a couple of randomized pre-seeded numbers, such as 25 and 75. No one gets to see this answer until later. These are mundane queries such as “do you like the beach?” or “do your kids consume too much media?” The answer on the back is the number of people out of 100 that said yes. Each player is dealt a hand of cards which have a question on the front. The structure, while certainly owing much to its influences, comes across as fresh and more entertaining than expected. This is a survey game that blends Family Feud with the tabletop games Wits & Wagers and Timeline. As a trendy and engaging piece of physical media, they work and do provide that baseline of “fun”. They’re colorful, bright, and contemporary. These two party games fit seamlessly into their brand. There’s a general hip vibe and they pull in a massive amount of eyeballs – many of their videos have eclipsed 15 million views. Some of their videos are game related, such as couples playing “Truth or Drink” and brothers playing “Fear Pong”. This is a multimedia company primarily known for its YouTube channel featuring comedic content. Keep It 100 and TBH: The Game of Honest Answers to Outrageous Questions are two new releases from CUT.
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